OpenGL Properties: Vendor 3Dlabs Renderer Wildcat Realizm Version 2.0 Shading Language Version 1.10.2 3Dlabs Wildcat Realizm OpenGL DLL 5.1.2600.5512(xpsp.080413-0845) ICD Driver 3Dl2ICD.dll (1.0.0.1) Multitexture Texture Units 8 Occlusion Query Counter Bits 28 Sub-Pixel Precision 10-bit Max Viewport Size 8192 x 8192 Max Cube Map Texture Size 4096 x 4096 Max 3D Texture Size 2048 x 2048 x 2048 Max Anisotropy 8 Max Clipping Planes 6 Max Display-List Nesting Level 64 Max Evaluator Order 30 Max Light Sources 32 Max Pixel Map Table Size 256 Max Texture LOD Bias 15 Max Stack Depth: Attribute Stack 16 Client Attribute Stack 16 Modelview Matrix Stack 32 Name Stack 128 Projection Matrix Stack 10 Texture Matrix Stack 8 Draw Range Elements: Max Index Count 256 Max Vertex Count 256 Imaging: Max Color Matrix Stack Depth 2 Max Convolution Width / Height 32 / 32 Vertex Shader: Max Uniform Vertex Components 2048 Max Varying Floats 64 Max Vertex Texture Image Units 0 Max Combined Texture Image Units 8 Fragment Shader: Max Uniform Fragment Components 4096 Vertex Program: Max Local Parameters 256 Max Environment Parameters 256 Max Program Matrices 8 Max Program Matrix Stack Depth 1 Max Vertex Attributes 24 Max Instructions 320 Max Native Instructions 960 Max Temporaries 28 Max Native Temporaries 28 Max Parameters 512 Max Native Parameters 512 Max Attributes 20 Max Native Attributes 24 Max Address Registers 1 Max Native Address Registers 1 Fragment Program: Max Local Parameters 128 Max Environment Parameters 128 Max Texture Coordinates 8 Max Texture Image Units 8 Max Instructions 4096 Max Native Instructions 12288 Max Temporaries 32 Max Native Temporaries 32 Max Parameters 1024 Max Native Parameters 1024 Max Attributes 16 Max Native Attributes 128 Max Address Registers 0 Max Native Address Registers 0 Max ALU Instructions 4096 Max Native ALU Instructions 12288 Max Texture Instructions 4096 Max Native Texture Instructions 12288 Max Texture Indirections 4096 Max Native Texture Indirections 12288 Supported Compressed Texture Formats: RGB DXT1 Supported RGBA DXT1 Supported RGBA DXT3 Supported RGBA DXT5 Supported Extensions: 107 ARB_imaging GL_3DL_direct_texture_access2 GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_Autodesk_valid_back_buffer_hint GL_EXT_422_pixels GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_color_matrix GL_EXT_color_subtable GL_EXT_color_table GL_EXT_convolution GL_EXT_convolution_border_modes GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_fog_function GL_EXT_fog_offset GL_EXT_generate_mipmap GL_EXT_histogram GL_EXT_interlace GL_EXT_multi_draw_arrays GL_EXT_multisample GL_EXT_packed_pixels GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_border_clamp GL_EXT_texture_color_table GL_EXT_texture_compression_s3tc GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_HP_occlusion_test GL_I3D_argb GL_I3D_interlace_read GL_IBM_cull_vertex GL_IBM_rescale_normal GL_KTX_buffer_region GL_NV_blend_square GL_NV_texgen_reflection GL_OML_interlace GL_SGI_color_matrix GL_SGI_color_table GL_SGI_texture_color_table GL_SGIS_generate_mipmap GL_SGIS_multisample GL_SGIS_texture_border_clamp GL_SGIS_texture_color_mask GL_SGIX_fog_offset GL_SGIX_interlace WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_buffer_region WGL_EXT_extensions_string WGL_EXT_make_current_read WGL_EXT_multisample WGL_EXT_pbuffer WGL_EXT_pixel_format WGL_EXT_render_texture WGL_I3D_genlock WGL_I3D_swap_frame_lock WGL_I3D_swap_frame_usage Core features v1.1 (100 % - 7/7) v1.2 (100 % - 8/8) v1.3 (100 % - 9/9) v1.4 (100 % - 15/15) v1.5 (100 % - 3/3) v2.0 (100 % - 10/10) v2.1 (0 % - 0/3) v3.0 (13 % - 3/23) v3.1 (0 % - 0/8) v3.2 (0 % - 0/10) v3.3 (0 % - 0/10) v4.0 (0 % - 0/14) v4.1 (0 % - 0/7) v4.2 (0 % - 0/12) v4.3 (0 % - 0/18) DirectDraw Device Properties: Hardware Driver 3Dl2DD.dll (4.05-0862 built by: 3Dlabs) Hardware Description 3Dlabs Wildcat Realizm 200 Direct3D Device Properties: Total / Free Local Video Memory 494780 KB / 494780 KB Total / Free Non-Local Video Memory 0 KB / 0 KB Rendering Bit Depths 16, 32 Z-Buffer Bit Depths 16, 24, 32 Multisample Anti-Aliasing Modes MSAA 2x, MSAA 4x, MSAA 6x, MSAA 8x Min Texture Size 1 x 1 Max Texture Size 2048 x 2048 Vertex Shader Version 2.0 Pixel Shader Version 2.0 DirectX Hardware Support DirectX v9.0 Direct3D Device Features: Additive Texture Blending Supported AGP Texturing Not Supported Anisotropic Filtering Supported Automatic Mipmap Generation Not Supported Bilinear Filtering Supported Compute Shader Not Supported Cubic Environment Mapping Supported Cubic Filtering Not Supported Decal-Alpha Texture Blending Supported Decal Texture Blending Supported Directional Lights Supported DirectX Texture Compression Not Supported DirectX Volumetric Texture Compression Not Supported Dithering Supported Dot3 Texture Blending Supported Double-Precision Floating-Point Not Supported Driver Concurrent Creates Not Supported Driver Command Lists Not Supported Dynamic Textures Supported Edge Anti-Aliasing Not Supported Environmental Bump Mapping Supported Environmental Bump Mapping + Luminance Supported Factor Alpha Blending Supported Geometric Hidden-Surface Removal Not Supported Geometry Shader Not Supported Guard Band Not Supported Hardware Scene Rasterization Supported Hardware Transform & Lighting Supported Legacy Depth Bias Not Supported Map On Default Buffers Not Supported Mipmap LOD Bias Adjustments Supported Mipmapped Cube Textures Supported Mipmapped Volume Textures Not Supported Modulate-Alpha Texture Blending Supported Modulate Texture Blending Supported Non-Square Textures Supported N-Patches Not Supported Perspective Texture Correction Supported Point Lights Supported Point Sampling Supported Projective Textures Supported Quintic Bezier Curves & B-Splines Not Supported Range-Based Fog Not Supported Rectangular & Triangular Patches Not Supported Rendering In Windowed Mode Supported Runtime Shader Linking Not Supported Scissor Test Supported Slope-Scale Based Depth Bias Supported Specular Flat Shading Supported Specular Gouraud Shading Supported Specular Phong Shading Not Supported Spherical Mapping Not Supported Spot Lights Supported Stencil Buffers Supported Sub-Pixel Accuracy Supported Subtractive Texture Blending Supported Table Fog Supported Texture Alpha Blending Supported Texture Clamping Supported Texture Mirroring Supported Texture Transparency Supported Texture Wrapping Supported Tiled Resources Not Supported Triangle Culling Not Supported Trilinear Filtering Supported Two-Sided Stencil Test Supported Vertex Alpha Blending Supported Vertex Fog Supported Vertex Tweening Not Supported Volume Textures Supported W-Based Fog Supported W-Buffering Not Supported Z-Based Fog Supported Z-Bias Supported Z-Test Supported Supported FourCC Codes: UYVY Supported YUY2 Supported